Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Snowman · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Hello, I would like to share my story with the game that I believe is a little bit more unique than most other players. As some of you may know, Alto’s Odyssey is the sequel to Alto’s Adventure, which was first published in 2015. I played AA (Alto’s Adventure), and fell in love with it, however I never purchased it or AO (Alto’s Odyssey) until recently. This was because I first played the two on a hacked client which allowed me to play for free. Since it was a hacked client, it meant that my data on the game would be wiped whenever the client had to shift to a new site or whatever they did when they risked being exposed. I played AA and AO over and over and over again but never became bored of either, which made me start to think; “hey, maybe this game is worth buying”. I had never gotten past level 30 on either game because of how often the client had to switch and that frustrated me, to the point where I stopped playing both of them, up until 2022. I decided to buy them on a whim because I had forgotten then remembered AO and had felt quite nostalgic about it. Buying this game and playing for the first time in years was an amazing feeling and I can confidently say I have thoroughly enjoyed every moment, this game is worth the $5 you spend on it, without a doubt. P.S: canyons best biome
I would like to start off by saying that I am reviewing this based on Alto’s Adventure, not on any other game on the App Store. First, I would like to say that you guys are on the forefront of phone gaming, like seriously (to all other developers) if you’re gonna make a game that’s visually stunning on 4x2 inch smart phone screen, you do it like this. The game play is as phenomenal as the last and it’s just so feel good that the game actually makes me want to travel to the desert and just embark on a journey with nothing but a board and the sunset... that being said I am going to say the only thing I didn’t like about the game and that’s the lack of the feeling of civilization. What I loved about Alto’s Adventure was that there was a small story for Alto to hop up on his snowboard and ride, and that’s because his Llamas got loose, in this game he seems to just hop on for enjoyment, which is fine because the game is still beautiful to explore, but it didn’t have the feel of preexisting Alto in it, or a goal for him to achieve. He also flew in from somewhere where as in the last game, he lived atop that beautiful mountain side that gets me every time and the Llama’s felt like a reason for him to get up and go. I can’t be to mad because this game stomps out any other game on the App Store except for Alto’s Adventure which I honestly think is the perfect Smartphone game. Anyway keep making games as beautiful as this and you have my money every time. I’m writing this review at a time where I haven’t really played a lot of the game so some of the stuff I wrote about may appear as I continue through the beautiful world the geniuses at Snowman created, but as of right now this is what I think.
Alto’s Adventure is my favorite mobile game of all time, and basically a perfect game in my opinion. Alto’s Odyssey should be an even better game, as it’s essentially just an improved version of the last game. However, there’s a serious problem with this game that I noticed immediately, and it makes me not enjoy playing it at all. While Alto’s Adventure ran perfectly on my iPhone 6s, making it a wonderful, zen-like experience, Alto’s Odyssey does not run well on my phone at all. It hitches constantly, and can’t achieve anything close to a smooth framerate. There’s nothing satisfying about playing the game in this state, which is a shame since it should be just as satisfying as playing Alto’s Adventure is. Needless to say I’m very disappointed by this, and until the game is optimized better or has an optional lower-graphics setting that runs better, I’m probably not going to open the game again. I understand that the creators wanted to improve the graphics for this new game, and that my phone is not the newest model so maybe I shouldn’t expect it to run perfectly. But the game is advertised as being compatible for phones as far back as the iPhone 5s, and my model is just 2 years old, so I should have been able to safely assume that it would run well on my phone. I kind of feel like I wasted my money here, but I’m still rating it 3 stars for now because I’m pretty sure this will be a perfect game if (hopefully when) it is better optimized.
Just beyond the horizon sits a majestic desert, vast and unexplored. “Apple Design Award Winner, 2018” – Apple “The art of the perfect sequel” – The...