Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CARLBURTON LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This might not be a game but it is artistic and awesome, 3 Dollars will spend,. It only problem it has is a little short but from what I saw it has a excellent atmosphere and beautiful scenery to match it detailed levels. Each level has its own story to tell in a very unique way, that I never seen before. Perfect master piece I recommend to everyone who enjoys a small but interesting experience, you can’t go wrong with this.
So, once again (I guess I’ll never learn), I paid for the game, and then went for the reviews. And these did warn, I gotta say. Truly, this is not a game by any standards. I look at the money spent as a donation to the developer cause they do have some good games. But this is not it. Slow is not even the word to describe the tempo of this game. By the way, are there any levels past that refrigerator with the flying bottles? It just seems pointless. All of it. Basically, as a player you poke at the brightest spot on the screen until something happens, and when that doesn’t work just spin the screen one way or the other. Really not much thought process involved. And even this could’ve been enjoyable had the game not been so painstakingly sloooowwww. C’mon guys. A game? Not by any standards!!! More like frustrating artist experience.
I certainly would have given this 5 stars, but the game ended way too quickly! Whizzed thru the entire thing in less than an hour and was disappointed that there only 10 "puzzles." Then done! The so-called puzzles aren't difficult in the least, another reason I whizzed thru. I almost think this game was made with the main purpose of showing off the incredible surreal "landscapes." Monochrome foggy gray and black... sounds dull but it really is a uniquely beautiful concept. Each level keeps your interest as you wonder how it will develop. The puzzles are easy enough as to not be frustrating... in fact, the game is quite relaxing in its mesmerizing slowness (yes, fans of action / shooters might well find this slow pace annoying). Would I recommend? Yes! It is visually brilliant. Main flaw, too short --- developers, please update with more levels!
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