Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Justin Wasilenko · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I wish more VR games supported mfi controllers. It blows me away that they don’t. It’s a shame the Google Cardboard is such a profoundly limiting platform; even the viewing angle suffers. With that said, it is an excellent game tarnished by some rather serious design flaws. A huge part of the fun for a game like this is PILOTING a space ship and yet we can’t do this here. Instead, we hardly more than float through a dog fight while we shoot the baddies around us. I realize that this is an accommodation to the Cardboard platform but I really wish they had included a way to accelerate when using a game pad. Immersion suffers significantly because of it. Additionally, running out of ammo is just a stupid way to end a game. Ultimately, the game offers an exciting taste of what the future of iOS gaming holds—but just a taste.
My young kids love this game. Game play levels up gradually and it's one of the few Cardboard apps we actually go back to regularly. Even the toddler (who can't actually play it) will look around at the action for minutes at a time shouting "Space! Space! Planet!"
Great graphics. You start out in a highly detailed space station. Choose start and you are out in space with stereoscopically 3D enemy ships coming at you. Options for headsets with a trigger as well as those without. It would be nice if the voice told you when there are enemy ships behind you, but otherwise great game.
End Space VR is a first-person arcade space shooter built for virtual reality. Using head based movement you pilot a small space fighter through inten...